This is a linear progression horror game. You play as a dishwasher in a small restaurant. Our small studio made this game in two months with a team of two people (with my colleague).
We wanted to start a 3D project that would show us the steps of creating a full game. We aimed to finish the game as soon as possible with maximum efficiency.
(We used AI on some part of the game such as images and articles of newspaper and voice of a character.)
I was responsible for:
3D Props and Textures
Environmental Design
Level Design
My colleague was responsible:
Programming
Sound effects
Visual effects
Lighting and Post Processing
We both worked on game design aspects, mechanics and scenario.